Tooltip
Charges to a player, inflicting 41625 to 48375 Physical damage to all players within 5 yards, knocking them away.
How it works
Besiege is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 5 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 41625. Its area radius is 5 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 150. Its area radius is 5 yards.
What it does
Besiege is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 41625) in a 5 yard radius and has a Knock Back effect in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 5 yards |
| Effect #2 | School Damage (2) Value: 41625 Radius: 5 yards |
| Effect #3 | Knock Back (98) Value: 150 Misc value: 50 Radius: 5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Besiege appears in: 1 spell that casts it.
Spells that cast it
- BesiegeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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