Tooltip
Instantly attack the target causing 120% of normal weapon damage. In addition, the next successful melee attacks will restore 238 to 262 health. This effect lasts 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Bloodthirst is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 120.
- Effect 2 is Trigger Spell (effect type 64). It triggers Bloodthirst.
What it does
Bloodthirst is a Physical spell with an instant cast, a range of 5 yards and a 10 sec cooldown. When cast it deals a percentage of weapon damage (base value 120). It also casts Bloodthirst (record #30475).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 120 |
| Effect #2 | Trigger Spell (64) Trigger spell: Bloodthirst |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.