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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Burning Adrenaline

Spell

Burning Adrenaline

Fire

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Instant castAnywhere - Unlimited

Damage done increased by 100%.

Burning Adrenaline

Tooltip

Damage done increased by 100%.
Spells cast are all instant.
Reduces max health by 5% every second.
Deals damage to surrounding allies on death.

How it works

Its aura procs every time its trigger condition is met.

Burning Adrenaline is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 100. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 65. Its base value is 100000. It scales with 1 times spell power.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It scales with 1 times spell power. It ticks every 1 sec, 20 times over the full 20 sec (20 base in total). It triggers Burning Adrenaline.

What it does

Burning Adrenaline is a Fire spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura and applies an aura every 1 sec. It also casts Burning Adrenaline (record #23619).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration20 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 79
Value: 100
Spell power coefficient: 1
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 65
Value: 100000
Spell power coefficient: 1
Effect #3Apply Aura (6)
Aura type id 23
Value: 1
Spell power coefficient: 1
Period: every 1 sec
Trigger spell: Burning Adrenaline

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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