Tooltip
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets.
How it works
Each cast of Chain Heal costs 150 Mana. Its aura procs every time its trigger condition is met.
- Effect 1 is Heal (effect type 10). Its base value is 8788. It scales with 1 times spell power. It jumps to up to 3 targets.
What it does
Chain Heal is a Nature spell with a 1 sec cast and a range of 40 yards. When cast it heals (base value 8788) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Heal (10) Value: 8788 Spell power coefficient: 1 Chain targets: 3 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.