Tooltip
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
- Effect 1 is Heal (effect type 10). Its base value is 8415. It jumps to up to 3 targets.
What it does
Chain Heal is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 8415) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Heal (10) Value: 8415 Chain targets: 3 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.