Tooltip
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects targets, inflicting less Nature damage to each successive target.
How it works
Each cast of Chain Lightning costs 150 Mana. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
- Effect 1 is School Damage (effect type 2). Its base value is 4625. It scales with 1 times spell power. It jumps to up to 10 targets.
What it does
Chain Lightning is a Nature spell with a 3 sec cast, a range of 40 yards and a 6 sec cooldown. When cast it deals Nature damage (base value 4625) jumping to up to 10 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 3 sec |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 4625 Spell power coefficient: 1 Chain targets: 10 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.