Tooltip
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects targets, causing Nature damage to each.
How it works
Each cast of Chain Lightning costs 500 Mana. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 4163. It scales with 1 times spell power. It jumps to up to 5 targets.
What it does
Chain Lightning is a Nature spell with a 2 sec cast and an unlimited range. When cast it deals Nature damage (base value 4163) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 500 Mana |
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 1421 |
| Effect #1 | School Damage (2) Value: 4163 Spell power coefficient: 1 Chain targets: 5 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chain Lightning appears in: 1 boss encounter.
Boss encounters
- The Assembly of Iron in Ulduar
Journal section: Stormcaller Brundir
Encounter creatures: Stormcaller Brundir, Steelbreaker, Runemaster MolgeimRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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