Tooltip
Charge an enemy and stun it for 1.5 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Dummy (effect type 3). Its base value is 150.
- Effect 3 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Charge Stun.
What it does
Charge is a spell with an instant cast, a range of 8-25 yards and a 15 sec cooldown. It also casts Charge Stun.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| GCD category | Category id 1178 |
| Proc chance | Always |
| Effect #1 | Effect 96 |
| Effect #2 | Dummy (3) Value: 150 |
| Effect #3 | Trigger Spell (64) Spell power coefficient: 1 Trigger spell: Charge Stun |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.