Tooltip
A charging attack that inflicts 45000 damage and removes 1 layer of Defend from the opponent.
How it works
Spells that share its cooldown category wait 2 sec after it is cast. Casting it triggers a 2 sec global cooldown. Its aura procs every time its trigger condition is met.
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. It scales with 1 times spell power.
- Effect 2 is Trigger Spell (effect type 64). It triggers Charge.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 241.
What it does
Charge is a spell with an instant cast, a range of 10-40 yards, a 6 sec cooldown and effects that last 2.5 sec. When cast it applies an aura. It also casts Charge (record #63665).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10-40 yards (10-40) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Category cooldown | 2 sec |
| Global cooldown | 2 sec |
| GCD category | Category id 1244 |
| Duration | 2.5 sec |
| Proc chance | Always |
| Effect #1 | Effect 96 Spell power coefficient: 1 |
| Effect #2 | Trigger Spell (64) Trigger spell: Charge |
| Effect #3 | Apply Aura (6) Aura type id 241 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.