Tooltip
Increases all healing received by 50% and heals for 5% of total health every 3 sec.
How it works
Its dispel type is client id 1.
Cleansing Waters is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 5 per tick. Its area radius is 3.5 yards. It ticks every 3 sec, 10 times over the full 30 sec (50 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 50. Its area radius is 3.5 yards.
What it does
Cleansing Waters is a spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura in a 3.5 yard radius every 3 sec and applies an aura in a 3.5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 5 Radius: 3.5 yards Period: every 3 sec |
| Effect #2 | Apply Aura (6) Aura type id 118 Value: 50 Misc value: 127 Radius: 3.5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.