Tooltip
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state.
The Clearcasting state reduces the mana cost of your next spells by 25%, increases your spell damage by 20%, and increases single-target healing done by 50%.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 2 procs.
Clearcasting is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 72. Its base value is -25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 15.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 50.
What it does
Clearcasting is a Nature spell with an instant cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc charges | 2 |
| Effect #1 | Apply Aura (6) Aura type id 72 Value: -25 Misc value: 126, 1 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 20 Misc value: 126 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 15 |
| Effect #4 | Apply Aura (6) Aura type id 108 Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.