Tooltip
Encases the target in webs, preventing all action and preventing any allies from aiding them directly.
How it works
Its aura procs every time its trigger condition is met.
Cocoon is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 40 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 40 yards. It ticks every 1 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 39. Its base value is 100. Its area radius is 40 yards.
What it does
Cocoon is a Nature spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura in a 40 yard radius and applies an aura in a 40 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 40 yards |
| Effect #2 | Apply Aura (6) Aura type id 23 Radius: 40 yards Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 39 Value: 100 Misc value: 127 Radius: 40 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Cocoon appears in: 1 spell that casts it.
Spells that cast it
- Web SprayTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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