Tooltip
Gives your successful off-hand melee attacks and Main Gauche attacks a chance to generate 15 Energy. Slower off-hand weapons have a proportionally higher chance to trigger Combat Potency.
How it works
- Effect 1 is Energize (effect type 30). Its base value is 15.
What it does
Combat Potency is a Physical spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 15). The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Mechanic | Snared |
| Effect #1 | Energize (30) Value: 15 Misc value: 3 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Combat Potency appears in: 1 spell that casts it.
Spells that cast it
- Fatal FlourishTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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