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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Conjure Water

Spell

Conjure Water

Arcane

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Mage

2 secSelf Only

Conjures skin of astral water, providing the mage and his allies with something to drink.

Conjure Water

Tooltip

Conjures skin of astral water, providing the mage and his allies with something to drink.

Conjured items disappear if logged out for more than 15 minutes.

How it works

Each cast of Conjure Water costs 885 Mana. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Dummy (effect type 3).

What it does

Conjure Water is an Arcane spell with a 2 sec cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Cost885 Mana
RangeSelf Only
Cast time2 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Proc chanceAlways
Effect #1Dummy (3)

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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