How it works
Cross Over is built from 2 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. Its area radius is 6.5 yards. It triggers Crossed Over.
- Effect 2 is Trigger Spell (effect type 64). It triggers Cross Through.
What it does
Cross Over is a spell with an instant cast and a range of 100 yards. It also casts Crossed Over and Cross Through.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| Range | 100 yards (Vision Range) |
|---|---|
| Cast time | Instant |
| Effect #1 | Effect 140 Radius: 6.5 yards Trigger spell: Crossed Over |
| Effect #2 | Trigger Spell (64) Trigger spell: Cross Through |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.