Tooltip
The crystal reacts when struck, encasing the attacker in a shell that absorbs incoming damage and healing. Initially the shell can absorb up to 15% of max health in damage, but healing absorbed by the shell is added to this total, up to a cap of 75% of max health. The shell breaks when it cannot absorb any more damage.
How it works
Crystal Shell is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 4000000.
- Effect 2 is Dummy (effect type 3). Its base value is 15.
What it does
Crystal Shell is a spell with an instant cast, an unlimited range and effects that last 1 min. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1 min |
| Effect #1 | Apply Aura (6) Aura type id 69 Value: 4000000 Misc value: 127 |
| Effect #2 | Dummy (3) Value: 15 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Crystal Shell appears in: 1 spell that casts it.
Spells that cast it
- Crystal ShellTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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