Tooltip
Deals 26250 to 33750 Shadow damage to all enemies within a 10 yard cone in front of the caster. In addition, deals 3500 to 4500 Shadow damage to all enemies, knocking them down.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Dark Smash is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 26250. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 200 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 3500. Its area radius is 200 yards.
What it does
Dark Smash is a Shadow spell with a 3 sec cast, no range (it targets the caster), a 2 sec cooldown and effects that last 2 sec. When cast it deals Shadow damage (base value 26250) in a 10 yard radius, applies an aura in a 200 yard radius and deals Shadow damage (base value 3500) in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 26250 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 200 yards |
| Effect #3 | School Damage (2) Value: 3500 Radius: 200 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.