Tooltip
Deals 37.2629 Shadow damage to all enemies within a 10 yard cone in front of the caster. In addition, deals 24.7421 Shadow damage to all enemies, knocking them down.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Dark Smash is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 37.2629. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 200 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 24.7421. Its area radius is 200 yards.
What it does
Dark Smash is a Shadow spell with a 3 sec cast, no range (it targets the caster), a 2 sec cooldown and effects that last 2 sec. When cast it deals Shadow damage (base value 37.2629) in a 10 yard radius, applies an aura in a 200 yard radius and deals Shadow damage (base value 24.7421) in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 37.2629 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 200 yards |
| Effect #3 | School Damage (2) Value: 24.7421 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.