Tooltip
Blasts the target with a stream of deadly energy, dealing 20000 Nature damage every 0.5 sec.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is School Damage (effect type 2). Its base value is 20000. It scales with 1 times spell power. Its area radius is 3 yards.
What it does
Death Ray is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 20000) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 20000 Spell power coefficient: 1 Radius: 3 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Ray appears in: 1 spell that casts it.
Spells that cast it
- Death Ray PeriodicTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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