Tooltip
Upon sensing it was alone with the Celestial Defender, the Sha Amalgamation channeled its dark energy to banish the Celestial Defender.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Debilitate is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 2 is Heal (effect type 10).
- Effect 3 is School Damage (effect type 2).
- Effect 4 is effect type 136, which the datamine does not name. Its base value is 100.
What it does
Debilitate is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with a 1 sec cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura, heals and deals Physical, Holy, Fire, Nature, Frost, Shadow and Arcane damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | 1 sec |
| Duration | Infinite |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 |
| Effect #2 | Heal (10) |
| Effect #3 | School Damage (2) |
| Effect #4 | Effect 136 Value: 100 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.