Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Debilitate

Spell

Debilitate

PhysicalHolyFireNatureFrostShadowArcane

Advertisement

1 secVision Range

Upon sensing it was alone with the Celestial Defender, the Sha Amalgamation channeled its dark energy to banish the Celestial Defender.

Debilitate

Tooltip

Upon sensing it was alone with the Celestial Defender, the Sha Amalgamation channeled its dark energy to banish the Celestial Defender.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Debilitate is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
  2. Effect 2 is Heal (effect type 10).
  3. Effect 3 is School Damage (effect type 2).
  4. Effect 4 is effect type 136, which the datamine does not name. Its base value is 100.

What it does

Debilitate is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with a 1 sec cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura, heals and deals Physical, Holy, Fire, Nature, Frost, Shadow and Arcane damage.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Holy, Fire, Nature, Frost, Shadow, Arcane
Range100 yards (Vision Range)
Cast time1 sec
DurationInfinite
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 12
Effect #2Heal (10)
Effect #3School Damage (2)
Effect #4Effect 136
Value: 100

Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Debilitate at Wowhead (opens Wowhead in a new tab)