Tooltip
Strike the enemy, inflicting 110% weapon damage and causing Debilitating Poison which inflicts Nature damage every 3 sec and reduces damage dealt by 30% for 12 sec.
How it works
Its dispel type is client id 4.
Debilitating Poison is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 110.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It ticks every 3 sec, 4 times over the full 12 sec (16 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 13. Its base value is -30.
What it does
Debilitating Poison is a Physical spell with an instant cast, a range of 5 yards and effects that last 12 sec. When cast it deals a percentage of weapon damage (base value 110), applies an aura every 3 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 12 sec |
| Dispel type | Dispel type id 4 |
| Effect #1 | Weapon % Damage (31) Value: 110 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Period: every 3 sec |
| Effect #3 | Apply Aura (6) Aura type id 13 Value: -30 Misc value: 127 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.