Tooltip
Reduces an enemy's physical damage and Inflicts Nature damage to every 5 sec. for 15 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Debilitating Poison is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It scales with 0.5 times spell power. It ticks every 5 sec, 3 times over the full 15 sec (6 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -75.
What it does
Debilitating Poison is a Nature spell with a 2 sec cast, a range of 10 yards, a 2 min cooldown and effects that last 15 sec. When cast it applies an aura every 5 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 2 min |
| Global cooldown | None |
| Duration | 15 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2 Spell power coefficient: 0.5 Period: every 5 sec |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: -75 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.