Tooltip
A blood curdling yell rings out, filling the minds of nearby enemy targets with Horror and dealing 4000 Shadow damage every 1 sec. for 4 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Defiling Horror is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2500 per tick. Its area radius is 60 yards. It ticks every 1 sec, 4 times over the full 4 sec (10000 base in total).
What it does
Defiling Horror is a Shadow spell with an instant cast, no range (it targets the caster), a 4 sec cooldown and effects that last 4 sec. When cast it applies an aura in a 60 yard radius and applies an aura in a 60 yard radius every 1 sec. The client files the whole spell under the horrified mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Mechanic | Horrified |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2500 Radius: 60 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.