Tooltip
Heals the friendly target for 320 to 368, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 20%. Heals total targets.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Heal (effect type 10). Its base value is 320. It scales with 0.498 times spell power. It jumps to up to 4 targets.
What it does
Deluge is a Nature spell with a 2.5 sec cast and a range of 40 yards. When cast it heals (base value 320) jumping to up to 4 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Value: 320 Spell power coefficient: 0.498 Chain targets: 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.