Tooltip
The caster devours the victim, inflicting 100000 Physical damage every 1 seconds and energizing themselves.
This effect persists until the caster reaches 100 energy or has taken 25% of its health in damage.
How it works
Devour is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 100000 per tick. It ticks every 1 sec, 20 times over the full 20 sec (2e+06 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 20 times over the full 20 sec. It triggers Energize.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Devour is a spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Energize.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 100000 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Energize |
| Effect #4 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.