Tooltip
Dispels magic on an ally, removing 1 harmful spell.
How it works
Each cast of Dispel Magic costs 75 Mana. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Dispel Magic is built from 2 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1. Its area radius is 40 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 62469.
What it does
Dispel Magic is a Holy spell with an instant cast and a range of 30 yards. When cast it dispels effects in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Cost | 75 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Dispel (38) Value: 1 Misc value: 1 Radius: 40 yards |
| Effect #2 | Dummy (3) Value: 62469 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dispel Magic appears in: 1 boss encounter.
Boss encounters
- Hodir in Ulduar
Journal section: Allied Adventurers > Priests
Encounter creatures: HodirRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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