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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Displaced Energy

Spell

Displaced Energy

Shadow

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Instant castSelf Only

The power of Y'Shaarj arcs to nearby enemies, inflicting 250000 Shadow damage every 3 seconds for 9 sec.

Displaced Energy

Tooltip

The power of Y'Shaarj arcs to nearby enemies, inflicting 250000 Shadow damage every 3 seconds for 9 sec. When displaced energy expires, the energy explodes outward, inflicting 450000 Shadow damage to all allies.

How it works

Its dispel type is client id 1.

Displaced Energy is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 250000 per tick. Its area radius is 100 yards. It ticks every 3 sec, 3 times over the full 9 sec (750000 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its base value is 1. It applies the rooted mechanic. Its area radius is 100 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 100 yards.

What it does

Displaced Energy is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 9 sec. When cast it applies an aura in a 100 yard radius every 3 sec, applies an aura with the rooted mechanic in a 100 yard radius and applies an aura in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration9 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 3
Value: 250000
Radius: 100 yards
Period: every 3 sec
Effect #2Apply Aura (6)
Aura type id 26
Value: 1
Mechanic: Rooted
Radius: 100 yards
Effect #3Apply Aura (6)
Aura type id 260
Misc value: 866
Radius: 100 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

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