Tooltip
Inflicts impending doom upon the target, causing 4 Shadow damage over 1 min.
When Doom critically strikes, a Wild Imp will be summoned to attack the target.
How it works
Each cast of Doom costs 60 Arcane Charges. Casting it triggers a 1 sec global cooldown. Its dispel type is client id 2.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1 per tick. It scales with 0.9375 times spell power. It ticks every 15 sec, 4 times over the full 1 min (4 base in total).
What it does
Doom is a Shadow spell with an instant cast, a range of 40 yards and effects that last 1 min. When cast it applies an aura every 15 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 60 Arcane Charges |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 1 min |
| Dispel type | Dispel type id 2 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 1 Spell power coefficient: 0.9375 Period: every 15 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Doom appears in: 2 talents.
Talents
- Doom for Warlock (Affliction, Demonology, Destruction)Talent
- Doom (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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