Tooltip
Increases melee, ranged, and spell haste by 25% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
Drums of Rage is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 192. Its base value is 25. It scales with 1 times spell power. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 65. Its base value is 25. It scales with 1 times spell power. Its area radius is 100 yards.
What it does
Drums of Rage is a Nature spell with an instant cast, no range (it targets the caster), a 5 min cooldown and effects that last 40 sec. When cast it applies an aura in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 5 min |
| Global cooldown | None |
| Duration | 40 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 192 Value: 25 Spell power coefficient: 1 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 25 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 65 Value: 25 Spell power coefficient: 1 Radius: 100 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.