Tooltip
Deals 69375 to 80625 Nature damage to enemies in the area.
How it works
Its aura procs every time its trigger condition is met.
Electrical Storm is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 69375. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its area radius is 10 yards.
What it does
Electrical Storm is a Nature spell with an instant cast and a range of 500 yards. When cast it deals Nature damage (base value 69375) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 69375 Radius: 10 yards |
| Effect #2 | Knock Back (98) Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electrical Storm appears in: 1 spell that casts it.
Spells that cast it
- Electrical StormTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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