Tooltip
Inflicts 250000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100% and damage inflicted on targets with Reactive Armor by 200% for 1 min.
This ability stacks up to 10 times.
How it works
Its aura procs every time its trigger condition is met.
Electrostatic Charge is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 250000. It applies the turned mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 303. Its base value is 200.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 60 times over the full 1 min.
What it does
Electrostatic Charge is a Nature spell with a 1 sec cast, a range of 300 yards and effects that last 1 min. When cast it deals Nature damage (base value 250000) with the turned mechanic, applies an aura and applies an aura every 1 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 1 sec |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 250000 Mechanic: Turned |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 100 Misc value: 23 |
| Effect #3 | Apply Aura (6) Aura type id 303 Value: 200 Misc value: 14 |
| Effect #4 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.