How it works
Energize is built from 2 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 10.
- Effect 2 is effect type 77, which the datamine does not name. Its base value is 1.
What it does
Energize is a Fire spell with an instant cast and an unlimited range. When cast it restores a resource (base value 10).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 10 Misc value: 3 |
| Effect #2 | Effect 77 Value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.