How it works
Its aura procs every time its trigger condition is met.
Energy Overload is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 99. Its base value is 75. It scales with 1 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 10. It scales with 1 times spell power.
What it does
Energy Overload is a spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 61 Value: 20 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 99 Value: 75 Spell power coefficient: 1 |
| Effect #3 | Apply Aura (6) Aura type id 31 Value: 10 Spell power coefficient: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.