Tooltip
Attempts to finish off a wounded enemy, inflicting normal damage plus 200. Execute can only be used on enemies that have 20% or less health.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200.
What it does
Execute is a Physical spell with an instant cast, a range of 5 yards and a 30 sec cooldown. When cast it deals a percentage of weapon damage (base value 200).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 200 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.