Tooltip
Increases total health by 10% and the amount of health generated through spells and effects by 10%.
How it works
Fel Armor is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 137. Its base value is 10. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 22.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 10.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 10. It scales with 1 times spell power.
What it does
Fel Armor is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 137 Value: 10 Spell power coefficient: 1 Misc value: 2, 4 |
| Effect #2 | Apply Aura (6) Aura type id 22 Misc value: 1, 4 |
| Effect #3 | Apply Aura (6) Aura type id 118 Value: 10 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 133 Value: 10 Spell power coefficient: 1 Misc value: 2, 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.