How it works
Fel Energy is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 236.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 20 times over the full 20 sec.
What it does
Fel Energy is a spell with an instant cast, a range of 100 yards and effects that last 20 sec. When cast it applies an aura, applies an aura with the stunned mechanic and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | Apply Aura (6) Aura type id 236 |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.