How it works
Fire Bomb is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 900. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 1 per tick. Its area radius is 10 yards. It ticks every 1 sec, 5 times over the full 5 sec (5 base in total).
- Effect 3 is effect type 77, which the datamine does not name.
What it does
Fire Bomb is a Fire spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Fire damage (base value 900) in a 10 yard radius and applies an aura in a 10 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 900 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 89 Value: 1 Radius: 10 yards Period: every 1 sec |
| Effect #3 | Effect 77 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.