How it works
Its aura procs every time its trigger condition is met.
Fire Wall is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Flame Wall.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33.
What it does
Fire Wall is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura. It also casts Flame Wall.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Flame Wall |
| Effect #2 | Apply Aura (6) Aura type id 33 |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.