Tooltip
Hurls a fiery ball that causes 441 to 559 Fire damage and an additional 40 damage over 8 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Fireball is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 441.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 2 sec, 4 times over the full 8 sec (40 base in total).
What it does
Fireball is a Fire spell with an instant cast, a range of 30 yards and effects that last 8 sec. When cast it deals Fire damage (base value 441) and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Ranged Weapon) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 441 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.