Tooltip
A wave of flame radiates outward from the caster, dealing 8721 to 10279 Fire damage to all enemies within 10 yards, knocking them back and dazing them for 6 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Flame Wave is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8721. It scales with 0.193 times spell power. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic. Its area radius is 10 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 160. Its area radius is 16 yards.
What it does
Flame Wave is a Fire spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it deals Fire damage (base value 8721) in a 10 yard radius, applies an aura with the snared mechanic in a 10 yard radius and has a Knock Back effect in a 16 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 8721 Spell power coefficient: 0.193 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared Radius: 10 yards |
| Effect #3 | Knock Back (98) Value: 160 Misc value: 120 Radius: 16 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.