Tooltip
Goes into a swimming frenzy, dealing damage repeatedly to all enemies in front of the caster.
How it works
Frenetic Rush is built from 2 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. Its base value is 5.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 50. Its area radius is 15 yards.
What it does
Frenetic Rush is a Physical spell with an instant cast and a range of 40 yards. When cast it deals a percentage of weapon damage (base value 50) in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | Effect 149 Value: 5 |
| Effect #2 | Weapon % Damage (31) Value: 50 Radius: 15 yards |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Frenetic Rush appears in: 1 spell that casts it.
Spells that cast it
- FrenzyTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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