Tooltip
Increases healing received by 40% for 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Frenzied Regeneration is built from 5 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 60.
- Effect 2 is Dummy (effect type 3). Its base value is 220.
- Effect 3 is Dummy (effect type 3). Its base value is 250.
- Effect 4 is Dummy (effect type 3). Its base value is 3.
- Effect 5 is Dummy (effect type 3). Its base value is 60.
What it does
Frenzied Regeneration is a Physical spell with an instant cast, no range (it targets the caster) and a 1.5 sec cooldown. When cast it heals (base value 60).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | Heal (10) Value: 60 |
| Effect #2 | Dummy (3) Value: 220 |
| Effect #3 | Dummy (3) Value: 250 |
| Effect #4 | Dummy (3) Value: 3 |
| Effect #5 | Dummy (3) Value: 60 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Frenzied Regeneration appears in: 1 talent and 2 teaching spells.
Talents
- Frenzied Regeneration for Druid (Balance, Feral, Guardian, Restoration)Talent
Teaching spells
- Guardian Affinity (record #197491)Teaches this spell
- Guardian Affinity (record #217615)Teaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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