Tooltip
Encases the caster in a layer of frost that lasts 30 min. The thick ice increases armor and casting speed, slows melee attackers' movement, and increases the time between their attacks.
How it works
Each cast of Frost Armor costs 10 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Frost Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 65. Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Chilled.
What it does
Frost Armor is a Frost spell with an instant cast, no range (it targets the caster), a 10 sec cooldown and effects that last 30 min. When cast it applies an aura. It also casts Chilled.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Cost | 10 Mana |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| GCD category | Category id 133 |
| Duration | 30 min |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 65 Value: 30 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Chilled |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.