Tooltip
Encases the caster in a layer of frost that lasts 10 sec. The thick ice increases armor by 3000, slows melee attackers' movement to 50%, and increases the time between their attacks by 25%.
How it works
Each cast of Frost Armor costs 150 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met. It can proc at most once every 2 sec.
Frost Armor is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 22. Its base value is 3000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 22. Its base value is 75.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 42. It triggers Chilled.
What it does
Frost Armor is a Frost spell with an instant cast, no range (it targets the caster), a 10 sec cooldown and effects that last 10 sec. When cast it applies an aura. It also casts Chilled.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Cost | 150 Mana |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Proc chance | Always |
| Proc cooldown | 2 sec |
| Effect #1 | Apply Aura (6) Aura type id 22 Value: 3000 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 22 Value: 75 Misc value: 16 |
| Effect #3 | Apply Aura (6) Aura type id 42 Trigger spell: Chilled |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.