Tooltip
Encases an ally in a layer of frost that lasts 1 min. The thick ice increases armor by 12, slows melee attackers' movement to 20%, and increases the time between their attacks by 30%.
How it works
Each cast of Frost Armor costs 10 Mana. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Frost Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 22. Its base value is 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Chilled.
What it does
Frost Armor is a Frost spell with an instant cast, a range of 20 yards and effects that last 1 min. When cast it applies an aura. It also casts Chilled.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Cost | 10 Mana |
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 1 min |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 22 Value: 12 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Chilled |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.