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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Frost Nova

Spell

Frost Nova

Frost

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Instant castSelf Only

Inflicts Frost damage to nearby enemies, immobilizing them for up to 10 sec.

Frost Nova

Tooltip

Inflicts Frost damage to nearby enemies, immobilizing them for up to 10 sec.

How it works

Each cast of Frost Nova costs 75 Mana. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Frost Nova is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 24. It scales with 1 times spell power. Its area radius is 20 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26. It applies the rooted mechanic. Its area radius is 50000 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50. Its area radius is 50000 yards.

What it does

Frost Nova is a Frost spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Frost damage (base value 24) in a 20 yard radius, applies an aura with the rooted mechanic in a 50000 yard radius and applies an aura in a 50000 yard radius. The client files the whole spell under the rooted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Cost75 Mana
RangeSelf Only
Cast timeInstant
Duration10 sec
MechanicRooted
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1School Damage (2)
Value: 24
Spell power coefficient: 1
Radius: 20 yards
Effect #2Apply Aura (6)
Aura type id 26
Mechanic: Rooted
Radius: 50000 yards
Effect #3Apply Aura (6)
Aura type id 87
Value: 50
Misc value: 16
Radius: 50000 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

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