How it works
Its aura procs every time its trigger condition is met.
Frozen Blood is built from 4 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). Its area radius is 2 yards. It triggers Frozen Blood.
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 2 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Frozen Blood is a spell with an instant cast, an unlimited range and effects that last 45 sec. When cast it has a Create Area Effect effect, leaves a persistent area effect on the ground in a 2 yard radius and applies an aura. It also casts Frozen Blood (record #136520).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 45 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Trigger Spell (64) Radius: 2 yards Trigger spell: Frozen Blood |
| Effect #2 | Create Area Effect (179) Misc value: 684 |
| Effect #3 | Persistent Area Aura (27) Aura type id 4 Radius: 2 yards |
| Effect #4 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.