Tooltip
You hurl two glaives toward a target, each dealing 1 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.
The Glaives will return back to you, damaging and snaring targets again as they return.
How it works
Glaive Toss is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 0.2 times attack power. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It scales with 0.2 times attack power. It applies the snared mechanic. Its area radius is 50 yards.
What it does
Glaive Toss is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Physical damage (base value 1) in a 100 yard radius and applies an aura with the snared mechanic in a 50 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 1 Attack power coefficient: 0.2 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Attack power coefficient: 0.2 Mechanic: Snared Radius: 50 yards |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.