Tooltip
Deals 14138 to 15862 damage and an additional 2000 damage per sec. Lasts 6 sec.
How it works
Its aura procs every time its trigger condition is met.
Gore is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2000 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 6 times over the full 6 sec (12000 base in total).
- Effect 2 is School Damage (effect type 2). Its base value is 14138.
What it does
Gore is a Physical spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it applies an aura with the bleeding mechanic every 1 sec and deals Physical damage (base value 14138). The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 6 sec |
| Mechanic | Bleeding |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2000 Mechanic: Bleeding Period: every 1 sec |
| Effect #2 | School Damage (2) Value: 14138 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.