Tooltip
Inflicts 693750 to 806250 Physical damage to targets in a cone in front of the caster and increases all damage dealt by the caster by 100%.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Hammer Fist is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 693750. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 100.
- Effect 3 is effect type 164, which the datamine does not name. Its base value is 141103. It triggers Uppercut.
- Effect 4 is School Damage (effect type 2). Its base value is 693750. Its area radius is 20 yards.
What it does
Hammer Fist is a Physical spell with a 3.8 sec cast, a range of 8 yards, a 2 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura and deals Physical damage (base value 693750) in a 20 yard radius. It also casts Uppercut. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | 3.8 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Dummy (3) Value: 693750 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 100 Misc value: 127 |
| Effect #3 | Effect 164 Value: 141103 Trigger spell: Uppercut |
| Effect #4 | School Damage (2) Value: 693750 Radius: 20 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.